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#Jumpstart 3rd grade mystery mountain series
JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. The goal of the game is to help Botley, the robot assigned to keep Polly under control, save the world by retrieving each of the twenty-five robots and bringing them back to the present. As the title suggests, the game is intended to teach a third grade curriculum. To do this, she sends twenty-five reprogrammed robots back in time and, with her father conveniently away on a business trip, she takes over Mystery Mountain, the literal "mountain mansion" where she and her father live. Photos of the JumpStart Adventures 3rd Grade: Mystery Mountain (Game) voice actors. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen years after its initial release in 1996. The user must therefore play a game resembling Simon with the door panels in order to get inside after Ringing the Doorbell. Botley, using his powerful sensory device, then determines which games need to be played in order to retrieve the needed Mission Clues. Jump Start 3rd Grade Mystery Mountain with Users Guide Brand: Knowledge Adventure.
Find answers in product info, Q&As, reviews If you don't see your name, use the arrows to scroll up or down the list. Winkle poses a historical question, and Polly gives a surreally humorous answer.
#Jumpstart 3rd grade mystery mountain windows
Description of JumpStart Adventures: 3rd Grade - Mystery Mountain Windows Released in 1996 on Windows, it's still available and playable with some tinkering. Here, Monty Monitor quizzes the user with questions that provide the point in time where Polly has sent the missing robot and which eventually reveal the correct answer to Polly's original test question. Once all the Mission Clues have been collected, the user will still need to collect an increasing amount of Invention Points in order to be allowed to enter the Time Machine Mission Control. Set in a retro-futuristic universe, the game concerns Polly Spark, the bratty daughter of an apparently very wealthy inventor, and her attempt to alter history so that her inane answers to a history quiz she failed will be correct. JumpStart Adventures 3rd Grade: Mystery Mountain. In 2003, it was included as the "Fundamentals" disc of JumpStart Advanced 3rd Grade.
Each of the game's twenty-five missions (one for each robot that must be rescued) begin with the user selecting one of Polly's questions from the TransQuizzer. The amount of Invention Points required to enter the Time Machine gradually increases over time.